Ruun Morn

Shistavenan muscle for hire looking to find interesting work in the galaxy at large

Description:
ATTRIBUTES
ATTRIBUTE STR DEX CON INT WIS CHA
SCORE 12 18 15 16 14 10
BONUS +1 +4 +2 +3 +2 +0
Classes
  • Scout: 3
  • Soldier: 3
Hit Points
  • Maximum HP: 75
Combat
  • Base Attack Bonus: +5
  • Melee: +6
  • Ranged: +9
  • Damage Threshold: 20
  • Initiative: 12
  • Perception: 15
DEFENSES TOTAL BASE SAVE LEVEL BONUS CLASS MOD ABILITY MOD MISC MOD
FORTITUDE 20 +10 +6 +2 +2 CON
REFLEX 22 +10 +6 +2 +4 DEX
WILL 18 +10 +6 +2 WIS
RACIAL / SPECIAL ABILITIES
  • Attribute Modifiers: +2 DEX, -2 INT, -2 CHA
  • Conditional Skill Modifiers: Skill Focus (Perception) if Trained
  • Natural Weapons: optional 1d6 lethal unarmed damage
  • Quick Reflexes: may reroll Initiative (must take second roll)
  • Low Light Vision: ignore concealment from Darkness
  • Automatic Languages: Shistavenan
TRAINED SKILLS
SKILL NAME TOTAL BONUS 1/2 LEVEL ATTRIBUTE TRAINED SKILL FOCUS MISC. MOD
ACROBATICS 12 +3 +4 DEX +5
ENDURANCE 10 +3 +2 CON +5
INITIATIVE 12 +3 +4 DEX +5
KNOWLEDGE (TECH) 11 +3 +3 INT +5
MECHANICS 16 +3 +3 INT +5 +5
PERCEPTION 15 +3 +2 WIS +5 +5
PILOT 12 +3 +4 DEX +5
STEALTH 12 +3 +4 DEX +5
SURVIVAL 10 +3 +2 WIS +5
USE COMPUTER 11/13 +3 +3 INT +5 +2
LANGUAGES
  • Shistavenan
  • Basic
  • Huttese
  • Binary
BACKGROUND
  • Crippled: gained cybernetic arm, and no longer lowers Damage Threshold as he moves down the Condition track.
  • Cybernetic Arm: Ion Shielding with Secret Compartment (holds Tiny, 2kg, DC 30/25 Perception to notice)
FEATS
  • Armor Proficiency: Medium
  • Weapon Proficiency: Pistol, Rifle, Simple.
  • Fast Surge: get second wind as free action.
  • Shake It Off: 2 instead of 3 swift actions to move up on the condition track.
  • Skill Training(Survival): +5 Training bonus to Survival checks.
  • Tech Specialist: can modify equipment, vehicles and droids
  • Skill Focus(Mechanics): +5 bonus to trained (Mechanics) skill
  • Skill Training(Acrobatics): +5 Training bonus to Acrobatics checks
TALENTS

SCOUT

  • Improved Stealth: may reroll Stealth check (take second roll)
  • Acute Senses: may reroll Perception check (take second roll)

SOLDIER

  • Tough as Nails: extra Second Wind
  • Indomitable: 1/day move +5 along the Condition Track as a swift action (does not work against persistent condition modifiers)
WEAPONS
NAME ATTACK DAMAGE/STUN/ 1/2 LVL CRITICAL RATE OF FIRE SPECIAL QUALITIES WEIGHT
BLASTER, Sidearm + +9 3d6+2/3d6+2/+3 x2 S Scoped 1kg.
BLASTER RIFLE +1 +10 3d8/2d8/+3 x2 S, A Scoped 4.5kg.
EQUIPMENT
  • Hip Holster
  • All-Temperature Cloak: +5 Fortitude save vs. Heat/Cold
  • Power Recharger
  • Binder Cuffs
  • Utility Belt
    - 3 days of food
    - Medpac
    - Tool Kit
    - Power Pack
    - Energy Cell
    - Glow Rod
    - Cable Dispenser w/ Grapple
    - Extra Pouches
  • Wrist Datapad +2 (INT 12)/Comlink (long range)
  • Earpiece Comlink (short range)
MONEY
  • Credits: 265
  • Wupi: 413
  • Ship Bunk: 3250 Wupi
  • Bank: 5000 Credits
Bio:

Grew up on Uvena Prime, birthplace of insular pack mentality. I came from a pack of traders, not much loved so much as tolerated by the common citizen out of necessity. We were a close bunch, like you would expect, and so all were there for the wedding in our biggest cargo bay. Now I don’t know how, who or what caused it but the explosion blew the place apart. Only I survived, had been training under my father in security for the company and right outside the door at the time. Blew my arm to pieces and gave me several impressive scars later. Without a head of pack left alive, our assets returned to the governing council and with my medical bills paid with our remaining assets, I was very much alone for the first time. With no family or pack holding me, and some contacts through our trading enterprises to burn I was able to get out of the system and get somewhere I can find somewhere to be. So now I coast the black, looking for work where I end up and trying to find my place.

Ruun Morn

Drift Jaxom